Affective computing is the study and development of systems and devices that can recognize, interpret, process, and simulate human affects (Wikipedia).
“As Human-Computer Interaction (HCI) and Interaction Design moved from designing and evaluating work-oriented applications towards dealing with leisure-oriented applications, such as games, social computing, art, and tools for creativity, we have had to consider e.g. what constitutes an experience, how to deal with users’ emotions, and understanding aesthetic practices and experiences. ” (via interaction-design.org).
Introduction to Affective Computing and Affective Interaction
How to train autistic children to recognise emotional states in others and in themselves and act accordingly (via Affectiva).