Affective computing is the study and development of systems and devices that can recognize, interpret, process, and simulate human affects (Wikipedia).
“As Human-Computer Interaction (HCI) and Interaction Design moved from designing and evaluating work-oriented applications towards dealing with leisure-oriented applications, such as games, social computing, art, and tools for creativity, we have had to consider e.g. what constitutes an experience, how to deal with users’ emotions, and understanding aesthetic practices and experiences. ” (via interaction-design.org).
Introduction to Affective Computing and Affective Interaction
How to train autistic children to recognise emotional states in others and in themselves and act accordingly (via Affectiva).
The “new air” on eHealth and mobile is just at the beginning @ Frontiers of Interaction 2011: new discussions, ideas and experiences outlining new mHealth frontiers have been traced in the PHI workshop (see videos) “Transforming health with nomad devices.
The initial presentation was then followed by a one hour working session where we divided the audience in to three groups, each focused on brainstorming a different opportunity/scenario for mHealth:
Each group had to develop a mHealth solution that for their scenario that focused on creating enough value for the user that it would be likely to go beyond adoption and achieve behavioral integration.